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1440p metro last light image
1440p metro last light image













1440p metro last light image

It flushes out every little aspect if you look close enough The world of Metro is based on the lore of the books Metro 2033, and it really feels like a lived chaotic, complex gloomy and bleak world due to the influence of the book/s.

1440p metro last light image

The game really visits all of the aspects of the world and how people adapted to live in a post apocalyptic world inhabited by deadly and scary monsters. The world of Metro is based on the lore of the books Metro 2033, and it really feels like a lived chaotic, complex gloomy and bleak world due to the influence of the book/s. Because in your performance morality doesn't work. On the other hand, terrible animation, which in Exodus has become only slightly better disgusting behavior of weapons, impact, etc weak plot not working morality, as in Exodus weak Russian localization discrepancy of game objects with real prototypes, mute Artyom, periodically flickering characters and objects, apparently problems with rendering about the sound of shooting and reloading weapons, as if, from early 2000s, well, if you 4A Games couldn't record the sounds yourselves, then you could use ready commercial soundbanks, why you used the semblance of sounds, and continued to use in Exodus? И, наконец, для 4A Games, if in future in your games, you once again decide to play with morality, then for a start, carefully to learn the games in which morality works. On the one hand, atmosphere, gameplay and staging of the cutscenes is made at the level of the AAA projects. If we compare Metro Last Light with Metro Exodus, here gameplay is better than in Exodus, probably because of more small game's levels, but in Last Light more weak plot. On the one hand, atmosphere, gameplay and staging of the cutscenes is made at the level of the AAA If original Metro (6/10) was only a draft, then Last Light has already become a game.

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  • SE3īonus Content Radeon R9 390X & R9 290X CrossFire mini-test.
  • The final results are averaged from three tests, which were always initiated by a cold run. We did not use Mantle, because this API is no longer developed in its original shape (Mantle will soon be replaced by DirectX12). Technologies designed by either NVIDIA or AMD were disabled during our tests, that includes PhysX and TressFX.
  • Hitman Absolution (Ultra, 8x MSAA – 1440p).
  • Tomb Raider (Ultra, TressFX OFF – 1440p).
  • Batman: Arkham Origins (Maximum, PhysX OFF – 1440p).
  • Metro Last Light (Maximum, PhysX OFF – 1440p).
  • Company of Heroes 2 (Maximum, AA Max – 1440p).
  • Some benchmarks/games allow 1440p+ rendering, which we also tested.
  • Gigabyte GeForce GTX 780 Ti OC (GeForce 353.38).
  • 1440p metro last light image

    Palit GeForce GTX 770 JetStream (GeForce 353.38).

    1440p metro last light image

    EVGA GeForce GTX 760 Superclocked ACX (GeForce 353.38).MSI GeForce GTX 980 GAMING 4G (GeForce 353.38).HIS Radeon R9 390X/290X CrossFire (Catalyst 15.7).HIS Radeon R9 280 IceQ X² OC (Catalyst 15.5).HIS Radeon R9 285 IceQ X² OC (Catalyst 15.5).HIS Radeon R9 280X iPower IceQ X² Turbo (Catalyst 15.5).HIS Radeon R9 290X iPower IceQ X² Turbo (Catalyst 15.5).HIS Radeon R9 390X IceQ X² OC (Catalyst 15.15).Memory: G.Skill TridentX 2x8GB DDR3 2400MHz CL10.Processor: Intel Core i7-3770K Processor 4.5 GHz).















    1440p metro last light image